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XR

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Plot, Story, Narrative — and What Sleep No More Taught Me About Immersive Experience

In a forthcoming paper by Simon Brind he makes a simple distinction: plot is design, story is experience, and narrative is the sense we make.

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From Immersive Venues to Experiential Infrastructure: what M511 in Hangzhou gets right – and what it still needs

Reflections on exploring immersive venues and what this model offers universities, industry, and touring XR work.

Theme made by: JL, for: Research for Creative Media: Practice & Pedagogy