A practical toolkit of model canvases for designing location-based, immersive and experiential projects, from ideation to reflection and agile project development.
The City as Escape Room transfers a simple metaphor and reveals a complex layering of place, participation, and affect in meaning-making.
The Rebellious Research roundtable at MeCCSA23 asked: how can the value of creative practice research be effectively articulated?
An exploration of the tension that arises between projects in the real world and projects within the higher education context.
Reporting from Effecting Change a symposium for an ecosystems and ecologies approach to understanding the creative and cultural economy.
We live in a post-Bandersnatch age for interactive digital narrative, by which I mean, its release is a watershed moment.